Classroom games students join with a code
These games make a lively five minutes at the start or end of a lesson. The teacher hosts a room on the board or a laptop, students join on phones, tablets or school computers with a 4-digit code, and nobody needs an account or an email address.
A room holds up to 8 players, so in a bigger class students can play in teams sharing a device, or the class can split into several rooms.
The games
Time TrotStudents guess the year of real historical moments and discuss why. A natural lead-in to talking about eras and chronology.Play
Letter RushSpelling and vocabulary practice in the style of Wordle, with every student racing for the same word.Play
Pop PanicName things in a category before the buddy pops. Good for revising vocabulary out loud.Play
Deep DashRewards unusual answers, which gets students thinking past the first word that comes to mind.Play
Rocket RallyCommon answers first, then rare ones: a playful way to stretch vocabulary in a topic.Play
Language lessons
Every game runs in 8 languages with its own word lists and categories, written for that language. The host chooses the room language, so a French or German class can play entirely in the language they are learning.
Privacy in class
Students only type a nickname. There are no accounts, no email addresses and no ads.
Questions and answers
Do students need accounts?
No. They open the page, type the code and choose a nickname.
What devices work?
Any phone, tablet, Chromebook or computer with a modern browser.
Can a whole class play?
A room takes up to 8 players. Use teams or several rooms for a bigger class.
Is it free for schools?
Yes. There is nothing to buy.